![]() Once that is done maximize wits, the rest of the points after that is up to u, you can add it to con or memory if you want. After that is done you can start add some memory until you have enough of spell slot (fyi i had 18 int as necro lonewolf on tactician by the end of game). ![]() ![]() Originally posted by Andy_RK:Alright, now that you decide to be a damage dealer necro lonewolf, 1st you need to put all your stat on int until it maxed lvl 10. I can write other things but i think you should already have rough idea of what to do by now As a side note, if you cant find a good armor till end game, then i suggest you use the devourer set with 2h axe with 25% crit chance (you'll only use your spells anyway not your weapon attack). Once you reach this level, all that is left is improving your combo, add some points in polymorph so that you can use skin graft+apotheosis. At the end game you should already have 90-100% crit chance. Then it's time to increase your crit chance, you can do this by using clear mind spell/scroll in combat, wits potion, inserting rune with +crit chance or wits, or talents like hot head. By mid game you'll have max int & some few points in wits. These point will be enough to unlock teleport (the strongest spell lmao) or blood rain later on. At early game you'll find that your damage is lacking because of the lack of spells you have, in order to prevent that, i suggest you take 2 point in aero or hydro. Your focus should be maximizing warfare instead (because it increase ALL physical dmg caused by you). Now for the skill, you'll only need 3 points in necromancer (necromancer spell does not scale with necromancer level). After that is done you can start add some memory until you have enough of spell slot (fyi i had 18 memory as necro lonewolf on tactician by the end of game). Alright, now that you decide to be a damage dealer necro lonewolf, 1st you need to put all your stat on int until it maxed lvl 10. ![]()
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